THE SCENARIO :
The helicopter has landed, and after a long cut scene
detailing the apparently easy process of rappelling down into a war zone you
are finally granted control of your character, looking away from your teammates
in order to prevent a tragic (Although ultimately funny) accident, you
start pressing every button on your controller in order lo learn their
function, sure, you could have waited until the tutorial started, but you don't
have time for that, you are Sergeant Bobblepatch, you are here to save your
country from the nameless army that kinda looks like a real-world faction but
that is totally a coincidence even though they clearly have a Russian accent...
you are the only man who can do this, especially since you've done it like a
thousand times before in other games with the same story (Seriously, why
Russians?), you could say you already know how to play.
Pictured: Sgnt. Bobblepatch |
So, with all your knowledge and experience in hand (And
i assume your controller) you press the sequence of buttons you always
press, "X" to jump, "R1" to shoot, "L1" to...
grenade?
And like a kid throwing a rock at a neighbour's window you suddenly realize the mistake you've made, you've let loose a live grenade in front of you, luckily there are no friendly soldiers there that could get hurt, even though it would be hilarious (Who doesn't love rag doll physics?) but... that doesn't matter, sending the body of Captain Screams-a-lot flying over the battlefield at mach 5 is the least of your concerns, its the sudden realization that you now have ONE LESS GRENADE what sends shivers down your spine and triggers the classic "...f*ck" ("sh*t", "b*lls" and "jump*ng kangar*o on a pogost*ck" are also accepted).
And like a kid throwing a rock at a neighbour's window you suddenly realize the mistake you've made, you've let loose a live grenade in front of you, luckily there are no friendly soldiers there that could get hurt, even though it would be hilarious (Who doesn't love rag doll physics?) but... that doesn't matter, sending the body of Captain Screams-a-lot flying over the battlefield at mach 5 is the least of your concerns, its the sudden realization that you now have ONE LESS GRENADE what sends shivers down your spine and triggers the classic "...f*ck" ("sh*t", "b*lls" and "jump*ng kangar*o on a pogost*ck" are also accepted).
THE GAMING MOMENT :
Wasting your X's (Not to be confused with
"getting your Ex-girlfriends royally drunk in the hopes of getting some"), using that limited
and valuable resource for nothing, knowing it will be a while until you get
more, specially if it is a survival horror game (Excluding Resident Evil 5
where the only horror is the inventory system), and it doesn't even have
to be grenades, it could be anything, like:
-Flashbangs
-Mines
-Throwing knives
-Grenades (the other
kind, you know, the ones that explode in a different way and you think they are
incredibly useful but you only use them once and only because you ran out of
the normal grenades)
-Potions
-Med kits
-Scrolls
-Summon stones
-Poison darts
-Get out of jail card
(am i the only one who thinks Monopoly would be way more interesting with
poison darts?)
And the list goes on, the point is, we've all lived
that moment, we try to figure out the game on our own and in that quest we end
up wasting a valuable resource, it kind of goes back to the old saying
"curiosity killed the cat".
Fun fact: 1 out of every 25 accidental grenades in
videogames actually kills a cat.
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But what really makes this an important Gaming Moment
is that even with the sometimes explosive results (Pun totally intended) it keeps happening, it doesn’t matter how
many tutorials we’ve had to restart or haw many coop missions we fail, we will
make that mistake again and again. Sometimes we’ll “Jump, shoot… Grenade!” because
the control layout is different, or maybe there are multiple types of grenades,
or maybe you were looking at a different player’s screen (You know who you are Guy that always wants to play goldeneye) but
it is going to happen again, and this may sound weird, but that is great.
I know what you are thinking “Naked Katy perry” and you are also probably thinking “How is it great that I ended up wasting grenades?
isn’t that a design flaw of the game?” but you’d be wrong to think that.
You see, moments like this represent some of the best characteristics games and
players have, think about it, why do we always end up experimenting with the
controller In a way that would get us killed were we defusing a bomb? We do it
because every game is a rediscovery of, well… gaming.
Not Pictured: Naked Katy Perry |
See, every game is a universe in itself, and as such
it brings with it new worlds, new creatures, new stories, new weapons and,
sometimes, even new laws of physics; and discovering this new universe is one
of the most enjoyable experiences in gaming. This is why it isn’t a
design flaw, it’s the natural course of playing a new game, that’s the intended
experience, developers want us to experiment with this universe they have created for
us, even if sometimes it ends up backfiring on us, that’s how learning works.
So, yeah, it IS annoying to play through level one with
one grenade less, you will spend the rest of the level thinking that you are
going to need that grenade later even though your 9mm handgun has been
surprisingly effective at taking down helicopters, but as annoying as it is, we all
smile when we throw that grenade in the direction of a random tree, even
better, that grenade might bounce off that tree and end up killing us,
tragically ending Sgt. Bobblepatch's career, and we'll laugh at how we got a
game over on the tutorial. Remember, there will always be new things to learn
in games for they are full of possibilities, there will always be new grenades,
and new buttons to throw them and, more importantly, a gamer to press them all.