Invisibility pictures: unsurprisingly HARD TO FIND. |
And with that INCREDIBLE Invisibility joke (First of many more to come) i welcome you to the second Unplugged Controllers article on Video Game Design, "The Invisibility Manifesto".
Last time, we looked at how Core and Individual Mechanics can shape a game's Identity using the Super Mario and God of War games as an example of this; Today we are taking a deeper look into Gameplay mechanics, mainly focusing on how to add meaningful variety and how this can change the flow of the game. There's a lot to cover, and not a whole lot of time, so let's dive right in.