Showing posts with label co-op. Show all posts
Showing posts with label co-op. Show all posts

Wednesday, June 5, 2013

Unplugged Update: May Recap

Yes! We are back! after a sufficient amount of rest, relaxation and battling giant cyborg-spiders, we are back home, and just in time to say goodbye to the month that passed, welcome, ladies and gentleman, to the Unplugged Controllers May 2013 Recap.

Happy "Pose as a team, 'cause sh*t just got real!" Month from everyone at U.C.!

May 2013: "Pose as a team, 'cause sh*t just got real!" Month:
  • U.C.Comic - 006 Left 4 Chicken:On this episode, the guys fight off the hordes of the undead while teaching us a valuable lesson on loyalty, also, chickens.
And that's it for the month of May 2013, see you next time, when we'll talk about the month of June (Seriously, what did you expect?), see you then, and remember:

Sunday, May 19, 2013

Video Game Design: The Invisibility Manifesto

Invisibility pictures: unsurprisingly HARD TO FIND.

And with that INCREDIBLE Invisibility joke (First of many more to come)  i welcome you to the second Unplugged Controllers article on Video Game Design, "The Invisibility Manifesto"
 
Last time, we looked at how Core and Individual Mechanics can shape a game's Identity using the Super Mario and God of War games as an example of this; Today we are taking a deeper look into Gameplay mechanics, mainly focusing on how to add meaningful variety and how this can change the flow of the game. There's a lot to cover, and not a whole lot of time, so let's dive right in.