Showing posts with label Call of duty. Show all posts
Showing posts with label Call of duty. Show all posts

Wednesday, June 5, 2013

Unplugged Update: May Recap

Yes! We are back! after a sufficient amount of rest, relaxation and battling giant cyborg-spiders, we are back home, and just in time to say goodbye to the month that passed, welcome, ladies and gentleman, to the Unplugged Controllers May 2013 Recap.

Happy "Pose as a team, 'cause sh*t just got real!" Month from everyone at U.C.!

May 2013: "Pose as a team, 'cause sh*t just got real!" Month:
  • U.C.Comic - 006 Left 4 Chicken:On this episode, the guys fight off the hordes of the undead while teaching us a valuable lesson on loyalty, also, chickens.
And that's it for the month of May 2013, see you next time, when we'll talk about the month of June (Seriously, what did you expect?), see you then, and remember:

Saturday, May 11, 2013

An Unplugged Look At: Call Of Duty - Modern Warfare


And that's pretty much the plot of the Modern Warfare series, See you next week! When we'll talk about...

...What?

...What do you mean that's not enough for an article? Oh alright, i guess it's not a real Unplugged Controllers article unless you see me suffer and rage all the way through the ASSBLOWINGLY BAD plot of the series, welcome ladies and gentlemen, to the Call of Duty: Modern Warfare games.

Sunday, May 5, 2013

Unplugged Update: April Recap And Thoughts Regarding This Week And The Future

Before going into the Recap, we have a little announcement to make, starting next week, Articles will be uploaded on Saturdays (Hopefully :D) instead of Sundays like usual, this does not include U.C.Comic episodes, those will be uploaded as soon as they are finished and will NOT replace the weekly articles (I'm so going to regret that rule), this also means there is NO article this week, although that's mainly because of my current workload (And DEFINITELY NOT because of Bioshock Infinite).
 
Now, with that out of the way, let's get into the Recap.

Happy Kill-All-Skeletons Month from everyone at Unplugged Controllers.
  
April 2013: Kill-All-Skeletons Month:
  • An Unplugged Look At: Assassin's Creed: Starting off this month we traveled through time killing Templars, and discovered an ancient alien civilization who asked us to save the world from the Sun exploding... and i still can't say that with a straight face. 
  • An Unplugged Look At: Minecraft: To finish up the month we travel to the distant land of Minecraft to find some diamonds, kill some creepers, build some Giant Golden Penis Statues and  make up an entire Storyline.
And that's it for the month of April 2013, see you next week, when we'll visit an Old Friend, see you then.
  
Previously on Unplugged Controllers.

Sunday, April 28, 2013

An Unplugged Look At: MINECRAFT

   
  
"Dear diary: Today started out like any other day, after eating my usual 3 Porkchops, 2 Pumpkin Pies and one Whole Chicken Breakfast, i put on my Solid Gold Pants and went outside to punch some trees, but i got ambushed by a skeleton riding a giant spider, so i proceeded to hop on my trusty pig and kill the monster, to celebrate my victory i decided to have some delicious salad for dinner, but first i had to kill some zombies until i got enough carrots. It was a good day."
- Steve
Yup, it sounded even more ridiculous when i said it out loud, be afraid people, because it gets A LOT weirder. So put your Diamond armor on and take out your Shovels, this is An Unplugged Look At: MINECRAFT!

  

Sunday, April 21, 2013

Video Game Design: Super Mario or God of War


No, not like that, although...

One of the many great things about teaching Video Game Design (Besides, you know, EVERYTHING) is that i get to use such ridiculous crossovers like the one you see above while trying to explain something.
 
The "Super Mario or God of War" spectrum is a tool I've found to be incredibly useful when explaining Gameplay mechanics and how they shape the overall experience and, more importantly, Identity of the game, and I've decided to share this tool with you guys. So, without further ado, this is the first of many articles on Video Game design, i give you "Super Mario or God of War".
 

Sunday, March 17, 2013

U.C. Top 5: The Top 5 Shotguns In Video Games

 "This... is my BOOMSTICK!!" - Bruce Campbell

And with that brief introduction, from the Master of Awesomeness himself, i welcome you to "Unplugged Controllers Top 5 Shotguns In Video Games".
 
Dating all the way back to "HOLY SH*T THAT'S A LONG TIME AGO!" where they made their first appearance, Shotguns have earned a special place in the hearts of gamers everywhere; Loud, Powerful and Deadly at close range, the Boomstick has always been a reliable weapon, able to take down the toughest of Demons/Robots/Aliens/Terrorists/Mutants/Tom Hanks in one shot.

And today we are honoring them, by counting down the Top 5 Shotguns in Video Games, but, as usual, lets go over the rules before diving into the list:
  • Only one Shotgun per Franchise.
...huh, that was a short list. So, with that out of the way, load some shells, pump your gun (oh God... that sounded wrong) and sit back, here are our Top five: