Showing posts with label role playing. Show all posts
Showing posts with label role playing. Show all posts

Sunday, April 21, 2013

Video Game Design: Super Mario or God of War


No, not like that, although...

One of the many great things about teaching Video Game Design (Besides, you know, EVERYTHING) is that i get to use such ridiculous crossovers like the one you see above while trying to explain something.
 
The "Super Mario or God of War" spectrum is a tool I've found to be incredibly useful when explaining Gameplay mechanics and how they shape the overall experience and, more importantly, Identity of the game, and I've decided to share this tool with you guys. So, without further ado, this is the first of many articles on Video Game design, i give you "Super Mario or God of War".
 

Saturday, March 2, 2013

Unplugged Update: Fried processors, Manly Dota tears, Kevin Bacon and more...

Last night, as i laid in bed i started thinking about the mysteries of life, the universe and stuff, when suddenly an image popped up inside my head... SHARK PILEDRIVER!!:


No caption needed.


And that's the only introduction i need, welcome to the first Unplugged Controllers Site Update! today's topics are:
  • New episodes of U.C.Comic.
  • The Article about competitive gaming.
  • Gaming news, links of interest and stuff.
There's a lot to cover so lets get going:
 

Wednesday, February 20, 2013

Gaming Moments: "F*CK YOU" Missile

THE SCENARIO:

The door opens, complete silence fills the room, a lone man stands in the middle, he turns around at the sound of the door opening to see Commander Daniel Shepard, he says:

-"So, it seems you are as capable as they say, those 100 soldiers you defeated on the way here were the best men our organization had."

As he speaks, his hand starts reaching for the sword on his back...

-"Still, they were just soldiers, unlike me and you Commander, we are not like them, we are stronger, faster, smarter..."

Grasping the sword, he slowly starts unsheathing it, the sound of the blade grazing against the scabbard is getting stronger... 

Because nothing says "intergalactic warfare" and "advanced alien technology" like a FREAKING KATANA.

-"We are superior in every sense Commander, we... are GODS!"

!!KABOOM!!

-"OW! IS THAT A ROCKET LAUNCHER?!?!"

Sunday, February 10, 2013

Press A for a story - The Arcane Dinnerware Wizard

Okay, lets get this out of the way right now, i LOVE Role playing in video games, giving my character a story and a personality is one of the things i enjoy the most in games, which is why titles like Fallout 3 and Skyrim have stolen so many hours of my life, but the thing with Role playing is, there are sacrifices to be made, sure, the story is way more enjoyable when your character has a reason to do what he is doing, when you can say "Yep, this is what Commander Daniel Shepard would do!" while he bounces on a pogo stick with C4 strapped to his body, that's when you really get to enjoy the experience, but it also means that when a great opportunity presents itself, your character might not take it, be it because of his moral standards, or his tragic past, Commander Daniel Shepard might not shoot his enemy, even if it would make his life a lot easier, case and point, The Arcane Dinnerware Wizard.

"Dude, trust me, my character would totally do that because of.....uh...backstory?"
 

Thursday, February 7, 2013

Roll 1d6 for a story - Dungeons and dragons, Mages and holes.


Recording #1402, date BA - NA - NA

The following is a recording from a Tabletop RPG session, viewer discretion is advised.
 
The scene: The main hall of the thieves guild, the party is trying to convince the lord of thieves to give them the heaven's eye (a magic Diamond).

DANIEL (DM; talking as the lord of thieves): "I must say i'm impressed, still, i find no reason to give away my most valuable possession"

DAVID (Archer, mildly annoyed): "look pal, this isnt about money, we need the gem to save the world, the world YOU happen to live in"

DANIEL (DM; annoying the party as the lord of thieves): "Oh, how typical of you adventurers; please, i'm no fool, the world is in no danger, and neither is my gem, in 50 years no thief has been able to breach my underground vault"

CRISTIAN (Fire Mage, gives a new meaning to friendly fire): "Wait... did you just say UNDERGROUND vault? like, UNDER the ground, THIS ground?"
Pyromancy: so many ways to ruin the DM's plans, so little time.