Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Sunday, June 9, 2013

Video Game Design: Run or Shoot?

Whatever you choose, remember to scream!
   
When designing a Game one of the most common priorities is making sure everything, from visuals to Gameplay mechanics, is as smooth and polished as possible, this is done to make sure they are not an obstacle to the player and his/her Gaming experience.
 
At first it seems like a logical thought, if the player has to struggle with things like the HUD (Heads up display), the Inventory system or character movement, then he will spend less time playing and more time fighting against those elements, but the problem is that most people tend to quickly discard things that feel "Wrong" or "Clunky" without considering all aspects to that element.
  
As we've discussed previously in other articles (Here, and Here), all elements inside the Game have a direct impact on that Game's universe, it's feel, flow and identity, and as such all aspects and qualities of that element, be them "Good" or "Bad", have an impact too, case in point: "Run or Shoot?"

Sunday, February 10, 2013

Press A for a story - The Arcane Dinnerware Wizard

Okay, lets get this out of the way right now, i LOVE Role playing in video games, giving my character a story and a personality is one of the things i enjoy the most in games, which is why titles like Fallout 3 and Skyrim have stolen so many hours of my life, but the thing with Role playing is, there are sacrifices to be made, sure, the story is way more enjoyable when your character has a reason to do what he is doing, when you can say "Yep, this is what Commander Daniel Shepard would do!" while he bounces on a pogo stick with C4 strapped to his body, that's when you really get to enjoy the experience, but it also means that when a great opportunity presents itself, your character might not take it, be it because of his moral standards, or his tragic past, Commander Daniel Shepard might not shoot his enemy, even if it would make his life a lot easier, case and point, The Arcane Dinnerware Wizard.

"Dude, trust me, my character would totally do that because of.....uh...backstory?"
 

Thursday, February 7, 2013

Roll 1d6 for a story - Dungeons and dragons, Mages and holes.


Recording #1402, date BA - NA - NA

The following is a recording from a Tabletop RPG session, viewer discretion is advised.
 
The scene: The main hall of the thieves guild, the party is trying to convince the lord of thieves to give them the heaven's eye (a magic Diamond).

DANIEL (DM; talking as the lord of thieves): "I must say i'm impressed, still, i find no reason to give away my most valuable possession"

DAVID (Archer, mildly annoyed): "look pal, this isnt about money, we need the gem to save the world, the world YOU happen to live in"

DANIEL (DM; annoying the party as the lord of thieves): "Oh, how typical of you adventurers; please, i'm no fool, the world is in no danger, and neither is my gem, in 50 years no thief has been able to breach my underground vault"

CRISTIAN (Fire Mage, gives a new meaning to friendly fire): "Wait... did you just say UNDERGROUND vault? like, UNDER the ground, THIS ground?"
Pyromancy: so many ways to ruin the DM's plans, so little time.