Showing posts with label Chris Redfield. Show all posts
Showing posts with label Chris Redfield. Show all posts

Sunday, June 9, 2013

Video Game Design: Run or Shoot?

Whatever you choose, remember to scream!
   
When designing a Game one of the most common priorities is making sure everything, from visuals to Gameplay mechanics, is as smooth and polished as possible, this is done to make sure they are not an obstacle to the player and his/her Gaming experience.
 
At first it seems like a logical thought, if the player has to struggle with things like the HUD (Heads up display), the Inventory system or character movement, then he will spend less time playing and more time fighting against those elements, but the problem is that most people tend to quickly discard things that feel "Wrong" or "Clunky" without considering all aspects to that element.
  
As we've discussed previously in other articles (Here, and Here), all elements inside the Game have a direct impact on that Game's universe, it's feel, flow and identity, and as such all aspects and qualities of that element, be them "Good" or "Bad", have an impact too, case in point: "Run or Shoot?"

Sunday, March 10, 2013

An Unplugged Look At: Resident Evil


 
Yes, Chris Redfield just PUNCHED that boulder out of the way, welcome, ladies and gentlemen, to the Resident Evil series.

The R.E. games have always been a polarizing topic for me, on the one hand their co-op mode has been some of the most fun I've had in video games, but on the other hand.... they kinda suck, so today we are diving into the crazy mess they call "Plot" to see if they deserve all the mocking and ridicule (*SPOILER ALERT*: They do), this is "An Unplugged Look At" Resident Evil.