"Dear diary: Today started out like any other day, after eating my usual 3 Porkchops, 2 Pumpkin Pies and one Whole Chicken Breakfast, i put on my Solid Gold Pants and went outside to punch some trees, but i got ambushed by a skeleton riding a giant spider, so i proceeded to hop on my trusty pig and kill the monster, to celebrate my victory i decided to have some delicious salad for dinner, but first i had to kill some zombies until i got enough carrots. It was a good day."Yup, it sounded even more ridiculous when i said it out loud, be afraid people, because it gets A LOT weirder. So put your Diamond armor on and take out your Shovels, this is An Unplugged Look At: MINECRAFT!
- Steve
Sunday, April 28, 2013
An Unplugged Look At: MINECRAFT
Sunday, April 21, 2013
Video Game Design: Super Mario or God of War
No, not like that, although... |
One of the many great things about teaching Video Game Design (Besides, you know, EVERYTHING) is that i get to use such ridiculous crossovers like the one you see above while trying to explain something.
The "Super Mario or God of War" spectrum is a tool I've found to be incredibly useful when explaining Gameplay mechanics and how they shape the overall experience and, more importantly, Identity of the game, and I've decided to share this tool with you guys. So, without further ado, this is the first of many articles on Video Game design, i give you "Super Mario or God of War".
Tuesday, April 16, 2013
Friday, April 12, 2013
An Unplugged Look At: Assassin's Creed
...And that pretty much sums up my experience with the franchise. Welcome, ladies and gentlemen, to the Assassin's Creed series.
The A.C. games have always been... no, wait, this is not the correct way to start an article about Assassin's Creed, let's see:
Now THAT'S how you start an Assassin's Creed anything.
Thursday, April 4, 2013
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